Sensitivity converter guide updated 2026-04-30

FPS Game Sensitivity Converter Guide: CS2, Valorant, Apex, OW2, Fortnite, R6

A practical guide to converting FPS sensitivity without losing the thing that matters: physical turn distance. Use cm/360 as the master reference, then tune game-specific ADS and scoped multipliers.

The cm/360 Rule

cm/360 is the physical distance your mouse travels to rotate the camera exactly 360 degrees. It is the cleanest way to compare sensitivity across engines because DPI, in-game sensitivity, yaw, ADS scaling, and field of view all change how a number feels. If two games produce the same cm/360 on hipfire, your arm and wrist are doing roughly the same work for a full turn.

The standard formula is: cm/360 = 360 / (DPI x in-game sensitivity x yaw) x 2.54. The problem is that not every game exposes yaw clearly, and several games add ADS, scoped, vertical, or per-zoom multipliers. That is why this guide uses formulas where they are stable and measurement where the game-specific model can mislead.

GameBest ReferencePractical ConversionVerification
CS2m_yaw 0.022 with in-game sensitivityUse CS2 as the baseline for Source-style cm/360.Measure a full 360-degree turn in a private server.
ValorantValorant sensitivity maps close to CS2 / 3.1818CS2 sens x 0.314 is a common starting point.Check cm/360 because scoped multipliers are separate.
Apex LegendsSource-style baseline similar to CS2 hipfireCS2 hipfire sensitivity is often a direct starting point.Validate ADS per optic because multipliers change feel.
Overwatch 2OW2 uses a different scale; CS2 x 3.333 is a common startConvert by cm/360, then tune hero-specific scoped settings.Test Soldier, Cassidy, Widow/Ana separately.
FortnitePercent sliders and separate X/Y, targeting, scope valuesUse cm/360 measurement, not only a copied number.Measure with 360 turn and confirm ADS/build/edit comfort.
Rainbow Six SiegeHipfire slider plus ADS and multiplier behaviorUse cm/360 for hipfire and separate ADS by magnification.Check one-times, ACOG-style zoom and high zoom separately.

Step-by-Step Conversion Workflow

  1. Write down your current DPI, in-game sensitivity, ADS or scoped multipliers, and FOV.
  2. Measure cm/360 in the game you trust most. Put the mouse against a ruler or mousepad edge, rotate exactly one full turn, and record the distance.
  3. Use that cm/360 target in the new game instead of copying a raw sensitivity number.
  4. Separate hipfire from ADS. A perfect hipfire conversion can still feel wrong if scope multipliers use a different monitor-distance model.
  5. Run the New Sensitivity Trial routine for 30 minutes before judging.

Common Mistakes

The first mistake is comparing eDPI across games. eDPI is DPI multiplied by in-game sensitivity, which is only meaningful inside a single engine. A Valorant player at 280 eDPI and a CS2 player at 800 eDPI may be closer in cm/360 than the numbers suggest. The second mistake is ignoring ADS. Tactical shooters reward hipfire precision, but battle royale and hero shooters often spend more fights in scoped or tracking-heavy states.

The third mistake is changing sensitivity and hardware together. If you buy a lighter mouse, change mousepad, and lower sensitivity on the same day, you will not know which variable helped. Change one variable, run a repeatable test, and keep notes.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

When a converter output feels close but not exact, keep the number for a full practice block before adjusting. The first minutes after a conversion are often dominated by expectation and hand tension. Objective routines reveal whether you are actually overflicking, underflicking, or simply adapting.

Scoped sensitivity deserves separate treatment because games use different assumptions about field of view and monitor distance. A one-to-one hipfire conversion does not guarantee that a sniper scope, red dot, and high zoom optic will all feel identical.

Professional settings are useful as ranges, not prescriptions. Use the pro database to see whether your result is in a normal competitive band, then make the final call based on accuracy, comfort, and in-game decision quality.

Sources and Verification Policy

The tables below use public source pages only. Locked RTINGS measurements are identified as locked instead of replaced with estimated values. No paid user ratings or aggregate scores are invented.