Mouse DPI Analyzer

Enter your DPI, in-game sens and game to see your effective sensitivity (eDPI), cm/360 and inches/360 — plus a what-pros-use comparison that finds the closest pro to your exact settings.

Effective sensitivity (eDPI)
cm/360
inches/360
Closest pro
Their eDPI
▶ Practice your new sens in the Aim Trainer

What the analyzer tells you

Your DPI number on its own is meaningless. 1600 DPI sounds "twice as fast" as 800 DPI, but if you halve your in-game sens you end up at the identical aim speed. What actually defines your aim is the combination of the two — your effective sensitivity:

Effective sensitivity (eDPI) = DPI × in-game sens

The analyzer takes your DPI, sens and game, then reports four things that actually matter: your eDPI, your cm/360 (the physical distance your hand moves for a full turn), your inches/360, and the closest published pro in your game so you can see whether your speed sits inside the competitive range.

What DPI do pros actually use?

The marketing-driven race to 26,000+ DPI is irrelevant for aim. Almost every top FPS pro plays in a narrow band:

DPIWho uses itWhy
400Old-school CS2 (ZywOo, s1mple, m0NESY)Legacy Counter-Strike standard; very stable, slightly higher latency on old sensors.
800The modern majority (donk, aspas, ImperialHal)Best all-round default; pairs with a wide range of sens values.
1600Modern Valorant (TenZ, Demon1)Lower in-game sens at higher DPI can marginally cut input latency.

The takeaway: pick 400, 800 or 1600 and forget the rest. Then tune your in-game sens for the cm/360 you want. The analyzer's pro comparison is built from these publicly published settings.

Effective sensitivity reference (eDPI) by game

GamePro eDPI rangecm/360 range
CS2 / CS:GO560–128035–55 cm
Valorant200–42030–50 cm
Apex Legends640–160020–30 cm
Overwatch 23000–660020–30 cm
Rainbow Six Siege800–320025–40 cm

Does higher DPI make you aim better?

No. This is the most common DPI myth. DPI above ~800 does not improve accuracy; it only multiplies how far the cursor moves per inch, which you then cancel out with a lower in-game sens to keep the same eDPI. The benefits of very high DPI are marginal: a tiny reduction in input latency on certain sensors and smoother movement on extremely high-polling setups. None of that is an aim advantage.

What does matter is keeping a clean DPI your sensor handles natively (most flagship sensors are flawless to 26,000+, so 400/800/1600 are all safe) and a consistent eDPI you train into muscle memory. If you suspect your mouse is not actually running the DPI you set, the in-game 360-test described on the cm/360 calculator will reveal it.

How FOV changes the feel (but not the math)

Your cm/360 is fixed — it is a real distance on your mousepad and FOV cannot change it. But field of view changes how that same flick looks:

The FOV input above is informational — it does not change your eDPI or cm/360, it just reminds you why a perfectly converted sens can feel off between titles. If it does, nudge by 5–10% only after a few sessions.

How to read the pro comparison

The "Closest pro" result finds the published pro in your selected game whose effective sensitivity is nearest to yours, then tells you how far above or below them you sit. It is not a command to copy them — it is a sanity check. If your eDPI is wildly outside the pro range for your game, you are either a deliberate outlier (some snipers go very low) or you have drifted somewhere worth reconsidering.

To actually copy a pro across games, do not copy their eDPI — match their cm/360 with the sensitivity converter. Then burn it in with the aim trainer.

FAQ

What DPI do pro FPS players use?

800 DPI is the most common pro standard across CS2, Valorant and Apex, with a sizeable group on 400 DPI (CS2 old-school) and 1600 DPI (modern Valorant). What matters is not the DPI alone but the effective sensitivity (eDPI = DPI × sens), since 400 × 2.0 and 800 × 1.0 are identical.

What is effective sensitivity?

Effective sensitivity is your eDPI: mouse DPI multiplied by in-game sensitivity. It describes your true aim speed regardless of which DPI you picked. The analyzer also converts it to cm/360 so you can see the physical distance your hand travels for a full turn.

Does higher DPI make you aim better?

No. DPI above roughly 800 does not improve aim — it just multiplies cursor speed, which you then cancel out with a lower in-game sens to keep the same eDPI. Very high DPI can slightly reduce input latency on some sensors, but it does not give an accuracy advantage.

How does the pro comparison work?

The analyzer takes your effective sensitivity (eDPI) and finds the published pro in the same game whose eDPI is closest to yours. It then shows how far above or below that pro you are, so you can see whether your speed is in the competitive range for your title.

Does FOV change my sensitivity?

FOV does not change your cm/360 — that is a fixed physical distance. But a wider FOV makes the same flick cover fewer on-screen pixels, so it can feel slower. Valorant locks horizontal FOV at 103 degrees, while CS2 and Apex let it scale, which is why a matched cm/360 can feel different between them.

What is the best DPI for FPS gaming?

800 DPI is the safest default — it pairs with a wide range of in-game sens values, is well within every modern sensor's native range, and matches most pros. Set 800 DPI, then tune your in-game sens until your cm/360 lands in the 30 to 50 range for tac-shooters or 20 to 30 for faster games.

Sources

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