This page compares competitive monitor refresh rates from 60Hz to 540Hz using NVIDIA LDAT (Latency Display Analysis Tool) click-to-photon measurements, Rtings.com lab data, and the diminishing returns curve. Result: meaningful gains exist up to 240Hz; 360Hz adds smaller gains; 500Hz+ benefits are real but small.
| Refresh rate | Frame time | Time gain vs 60Hz | Marginal gain over previous tier |
|---|---|---|---|
| 60Hz | 16.67ms | baseline | — |
| 120Hz | 8.33ms | -8.33ms | -8.33ms |
| 144Hz | 6.94ms | -9.73ms | -1.39ms |
| 165Hz | 6.06ms | -10.61ms | -0.88ms |
| 240Hz | 4.17ms | -12.50ms | -1.89ms |
| 360Hz | 2.78ms | -13.89ms | -1.39ms |
| 500Hz | 2.00ms | -14.67ms | -0.78ms |
| 540Hz | 1.85ms | -14.82ms | -0.15ms |
Marginal frame time savings shrink rapidly above 240Hz. The biggest single-step gains are 60→120Hz (-8.33ms) and 144→240Hz (-2.77ms combined effect). Above 360Hz, every doubling of refresh rate produces sub-millisecond frame time gains.
| Setup | Click-to-photon latency (median) | Improvement vs 60Hz |
|---|---|---|
| 60Hz monitor + low-end mouse + low-end CPU/GPU | 72ms | baseline |
| 144Hz monitor + Reflex + mid-range GPU | 22ms | -50ms (massive) |
| 240Hz monitor + Reflex + RTX 4070 | 14ms | -58ms vs 60Hz |
| 360Hz monitor + Reflex + RTX 4080 | 10ms | -62ms vs 60Hz |
| 540Hz monitor + Reflex + RTX 4090 | 7ms | -65ms vs 60Hz |
NVIDIA Reflex Low Latency mode is essential for the latency advantages of high-refresh monitors to be realized end-to-end. Without Reflex, GPU queue and CPU prerender stages add 8-15ms regardless of monitor refresh.
Refresh rate alone doesn't tell the latency story. Pixel response time (the time to transition from one color to another) matters too:
| Panel type | Pixel response (median, GtG) | Notes |
|---|---|---|
| OLED (LG, Samsung) | 0.03-0.04ms | Industry-best; near-instantaneous transitions |
| QD-OLED (Samsung Odyssey OLED) | 0.03-0.05ms | Comparable to OLED with better color |
| IPS (TN replacement) | 3-7ms (often advertised 1ms with overdrive) | Best balance of color + speed |
| TN | 1-3ms | Fastest LCD, worst color/viewing angle |
| VA | 5-12ms (slower transitions) | Best contrast, slowest response |
Rtings.com is the canonical source for pixel response data. A 360Hz IPS with 5ms response will not feel as smooth as a 240Hz OLED with 0.04ms response. Pixel response often matters more than nominal refresh rate above 144Hz.
The latency improvement from upgrading is non-linear:
| League | Standard tournament monitor | Refresh rate |
|---|---|---|
| IEM / BLAST CS2 | BenQ ZOWIE XL series, Asus ROG Strix XG | 240-360Hz typical |
| Valorant Champions | Asus ROG Swift, Alienware | 240-360Hz |
| ALGS Apex Legends | Asus PG, Acer Predator | 240Hz typical, 360Hz emerging |
| OWCS Overwatch | BenQ ZOWIE XL2566K (360Hz) | 360Hz |
| FNCS Fortnite | Mixed (sponsorship-dependent) | 240-360Hz |
To realize a high-refresh monitor's benefit, the GPU must consistently render frames above the refresh rate target:
| Target refresh | FPS minimum needed | Recommended GPU (CS2 / Valorant medium settings) |
|---|---|---|
| 144Hz | ~144 FPS | RTX 3060 / RX 6600 |
| 240Hz | ~240 FPS | RTX 4060 / RX 7600 XT |
| 360Hz | ~360 FPS | RTX 4070 / RX 7800 XT |
| 500Hz+ | 500+ FPS | RTX 4080 / RX 7900 XTX |
| User | Best value 2026 | Premium pick |
|---|---|---|
| Casual FPS | 144-165Hz IPS, 24-27" | 144Hz OLED |
| Competitive FPS, mid-skill | 240Hz OLED 27" | 360Hz OLED |
| Pro FPS aspiration | 360Hz OLED | 500Hz IPS or QD-OLED |
| Mixed gaming + work | 165-240Hz IPS 27" 1440p | 240Hz OLED 27" 1440p |
For competitive FPS at high skill: yes, marginally. For casual play: not measurable. The benefit is most visible in fast horizontal flicks and tracking very fast small targets.
For CS2 medium settings, an RTX 4070 routinely hits 360+ FPS. For Apex Legends or Warzone, you may need an RTX 4080 or better. If the GPU drops below the refresh rate, you lose the benefit.
OLED has better pixel response (0.04ms vs 3-5ms LCD), but burn-in is a concern for static UI elements. QD-OLED (Samsung) is increasingly the pro choice for color + speed. Rtings has detailed comparisons.
Sources: NVIDIA Reflex documentation, Rtings.com lab data, monitor manufacturer specifications, BenQ ZOWIE pro tournament adoption data, Liquipedia tournament setups.
Last reviewed by Mustafa Bilgic on 2026-05-08. Errors to amywerson@gmail.com.